1:1 Parents and Students
- Acceptable Use of Internet, Computers and Network Resources
- Keeping Your Child Safe: Social Media Must Knows - Information about Social Media Safety. Things parents need to know!
- Common Sense Media - provides information for kids and families in order to thrive in a world of media and technology.
- Digital Citizenship - Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately.
- Internet Safety - You don't have to be a computer expert to keep your child safe online.
- ISTE's Digital Age Learning Standards for Students
- Partnership for 21st Century Skills
- Internet Safety - You don't have to be a computer expert to keep your child safe online.
- Open DNS - Free parental controls for your home Internet connection.
- Comcast's Internet Essentials - Fast affordable home Internet service.
1:1 Guiding Principles
Consistency and Equity of Access
Equal access to a flexible and potent computer provides learning opportunities for students who may not otherwise have access to current technology. In contrast to traditional computer-on-a-cart models, where technology intermittently visits a classroom for a special learning occasion, the laptops will be a permanent instructional companion, both in school and at home. Personal device ownership heralds a seismic shift in student learning opportunities. Classroom ecologies will change as we meet students on their own technology-rich playing field and then ask them to up their game. All students, regardless of socio-economic status, will be equal players in a new school ethos.
Engagement and Ownership
Research indicates that 1:1 programs have considerable positive impact on student motivation. Many 1:1 schools reported a decline in discipline issues and a measurable increase is student engagement. When we trust our students to take ownership of a personal, customizable, potent and dynamic learning tool, we believe our school culture will fundamentally change as well.
Science Technology Engineering and Math (Problem Solving)
Laptops are computational and analytical devices for engineering, math, and science. By offering the inherent flexibility of a full laptop, students will develop problem-solving abilities and practice higher-order thinking. These skills are now, more than ever, essential to empowering our students for the new economy and ultra-globalized workforce.
Writing and Language Arts
The flat-world technology revolution asks us to rethink our notion of what it means to be educated and literate in the 21st Century. However, one traditional skill remains unchanged: the ability to artfully and effectively self-express through writing. Blogs, reports, essays, and posts; writing across multiple modalities is learning made visual–and a full keyboard is still the most efficient tool to hone this skill.
Curiosity and Accessibility
We wish to invite students to direct and take ownership of their learning. Their curiosity should not be confined to the classroom or bound by a locked technology device. Students are encouraged to delve into a powerful set of learning software and creative programs. Exploration and discovery is a key goal of the 1:1 computing initiative; student laptops will be specially configured to safely facilitate this critical objective.
Anytime, Anyplace Learning
Personal laptops will be a student’s travel companion for his or her entire academic career. Importantly, anytime/anyplace means the lines between school learning and home learning are abolished. With technology access barriers removed, students may work at a time and place of their choosing. Impromptu home learning opportunities are now possible as education moves beyond the walls of a traditional school building.
Consistency and Equity of Access
Equal access to a flexible and potent computer provides learning opportunities for students who may not otherwise have access to current technology. In contrast to traditional computer-on-a-cart models, where technology intermittently visits a classroom for a special learning occasion, the laptops will be a permanent instructional companion, both in school and at home. Personal device ownership heralds a seismic shift in student learning opportunities. Classroom ecologies will change as we meet students on their own technology-rich playing field and then ask them to up their game. All students, regardless of socio-economic status, will be equal players in a new school ethos.
Engagement and Ownership
Research indicates that 1:1 programs have considerable positive impact on student motivation. Many 1:1 schools reported a decline in discipline issues and a measurable increase is student engagement. When we trust our students to take ownership of a personal, customizable, potent and dynamic learning tool, we believe our school culture will fundamentally change as well.
Science Technology Engineering and Math (Problem Solving)
Laptops are computational and analytical devices for engineering, math, and science. By offering the inherent flexibility of a full laptop, students will develop problem-solving abilities and practice higher-order thinking. These skills are now, more than ever, essential to empowering our students for the new economy and ultra-globalized workforce.
Writing and Language Arts
The flat-world technology revolution asks us to rethink our notion of what it means to be educated and literate in the 21st Century. However, one traditional skill remains unchanged: the ability to artfully and effectively self-express through writing. Blogs, reports, essays, and posts; writing across multiple modalities is learning made visual–and a full keyboard is still the most efficient tool to hone this skill.
Curiosity and Accessibility
We wish to invite students to direct and take ownership of their learning. Their curiosity should not be confined to the classroom or bound by a locked technology device. Students are encouraged to delve into a powerful set of learning software and creative programs. Exploration and discovery is a key goal of the 1:1 computing initiative; student laptops will be specially configured to safely facilitate this critical objective.
Anytime, Anyplace Learning
Personal laptops will be a student’s travel companion for his or her entire academic career. Importantly, anytime/anyplace means the lines between school learning and home learning are abolished. With technology access barriers removed, students may work at a time and place of their choosing. Impromptu home learning opportunities are now possible as education moves beyond the walls of a traditional school building.
1:1 Support
Our Internet bandwidth as of July 2017 is 3 Gigabits per second (Gbps). Our primary Internet connection is provided by the Berks County Intermediate Unit (BCIU) Wide Area Network (WAN) Consortium. Our secondary Internet connection for an additional 1 Gigabit Mbps. We continually monitor bandwidth use to ensure we have adequate resources.
Create an Online Support Request
Our Internet bandwidth as of July 2017 is 3 Gigabits per second (Gbps). Our primary Internet connection is provided by the Berks County Intermediate Unit (BCIU) Wide Area Network (WAN) Consortium. Our secondary Internet connection for an additional 1 Gigabit Mbps. We continually monitor bandwidth use to ensure we have adequate resources.
Create an Online Support Request
Network Monitoring and Management
The District utilizes various monitoring tools including HP's Intelligent Management Center (IMC), which is a monitoring and reporting system for enterprise networks. IMC will give the District an in-depth look at what traffic is flowing over the network. The District is able to monitor individual switches and wireless access points, to better understand where the trouble spots are, and help to address those issues.
Wireless
All 1:1 initiatives require a robust wireless network to succeed. We currently have access points in every other classroom and shared use rooms, the demands on our wireless network will continue to grow as more students receive devices. We are closely working with our vendors to optimize our entire infrastructure to support this initiative.
Server/Network and End-User Software
District software licenses of educational and network applications are licensed for a specific amount of devices and are licensed on a Microsoft Network platform. These licenses will need to be re-evaluated and possibly increased and/or upgraded. We are leveraging many web applications, such G-Suite and Office 365, that are free, cost-effective or included with existing agreements.
Wireless
All 1:1 initiatives require a robust wireless network to succeed. We currently have access points in every other classroom and shared use rooms, the demands on our wireless network will continue to grow as more students receive devices. We are closely working with our vendors to optimize our entire infrastructure to support this initiative.
Server/Network and End-User Software
District software licenses of educational and network applications are licensed for a specific amount of devices and are licensed on a Microsoft Network platform. These licenses will need to be re-evaluated and possibly increased and/or upgraded. We are leveraging many web applications, such G-Suite and Office 365, that are free, cost-effective or included with existing agreements.
1:1 FAQ's
Why are we doing this?
To be consistent with our Mission Statement, Boyertown Area School District has an obligation to prepare students for an ever-changing world, that sees technological advancements happening at a rapid rate. We believe that every student has a right to an education that prepares them for further education and/or future employment, and develops the skills that they must have as citizens of the 21st Century: creativity, communication, collaboration, and critical thinking. As our district moves towards 1:1, we will ensure that every student in every class will have the opportunity to learn in an engaging environment reflective of the world that surrounds all of us.
What will this cost and who is paying for it?
A primary goal of the initiative is to create a 21st Century learning environment, in a fiscally responsible manner. Just as the district currently provides high-quality textbooks and other instructional materials for students, the district will supply quality devices to meet the instructional demands of today's learners. Devices are instructional tools, and the district is looking closely at the spending patterns on current instructional materials and supplies, in order to reallocate some of those funds towards this initiative.
What is 1:1?
1:1 (pronounced one to one) is where a computer would be assigned to a student to keep while he/she attended Boyertown Area High School. Students would be allowed to take the computer home and use it to further the learning beyond the school setting.
What are some of the guiding principles of this program?
In exploring a one to one program, we are led by some guiding principles that include anytime, anyplace learning, engagement and ownership, consistency and equity of access, science and mathematics advancement, high level of literacy and writing ability, and curiosity and accessibility. More information about the guiding principals can be found on the Guiding Principles tab.
Has Boyertown tested this type of implementation and learning with any students?
For the 2014-2015 school year, teachers in each of the core subjects (Math, Language Arts, Social Studies, and Science) were assigned a set of netbooks to pilot available tools and resources used in a 1:1 environment. These core classes are considered blended learning classes; learning can take place in person or be augmented and expanded online through various resources. Some software tools that have allowed this to occur are Google Drive/Classroom/Docs, Nearpod, Kahoot, Padlet, and Edmodo, just to name a few.
Why are we doing this?
To be consistent with our Mission Statement, Boyertown Area School District has an obligation to prepare students for an ever-changing world, that sees technological advancements happening at a rapid rate. We believe that every student has a right to an education that prepares them for further education and/or future employment, and develops the skills that they must have as citizens of the 21st Century: creativity, communication, collaboration, and critical thinking. As our district moves towards 1:1, we will ensure that every student in every class will have the opportunity to learn in an engaging environment reflective of the world that surrounds all of us.
What will this cost and who is paying for it?
A primary goal of the initiative is to create a 21st Century learning environment, in a fiscally responsible manner. Just as the district currently provides high-quality textbooks and other instructional materials for students, the district will supply quality devices to meet the instructional demands of today's learners. Devices are instructional tools, and the district is looking closely at the spending patterns on current instructional materials and supplies, in order to reallocate some of those funds towards this initiative.
What is 1:1?
1:1 (pronounced one to one) is where a computer would be assigned to a student to keep while he/she attended Boyertown Area High School. Students would be allowed to take the computer home and use it to further the learning beyond the school setting.
What are some of the guiding principles of this program?
In exploring a one to one program, we are led by some guiding principles that include anytime, anyplace learning, engagement and ownership, consistency and equity of access, science and mathematics advancement, high level of literacy and writing ability, and curiosity and accessibility. More information about the guiding principals can be found on the Guiding Principles tab.
Has Boyertown tested this type of implementation and learning with any students?
For the 2014-2015 school year, teachers in each of the core subjects (Math, Language Arts, Social Studies, and Science) were assigned a set of netbooks to pilot available tools and resources used in a 1:1 environment. These core classes are considered blended learning classes; learning can take place in person or be augmented and expanded online through various resources. Some software tools that have allowed this to occur are Google Drive/Classroom/Docs, Nearpod, Kahoot, Padlet, and Edmodo, just to name a few.